Critics and players alike were astonished by the platformer, which took the world-famous plumber out of the second dimension and popped him into a vibrant, colourful 3D world. On June 23rd 1996, twenty-five years ago, Super Mario 64 was released in Japan as a launch title for Nintendo’s N64 console. “It was like an epiphany, that’s what I would say: Mario 64 was an epiphany.” To see this content please enable targeting cookies. Tim Schafer, renowned developer and President and CEO of Double Fine Productions, takes a second to think: how exactly did Super Mario 64 impact him when he first played it? “What’s the right word? It was like a milestone, or a watershed - what am I looking for here…” Twenty-five years on, we catch up with the developers inspired by Miyamoto's revolutionary platformer.
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